A Curated Collection of the Most Inspiring Tutorials
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Learn the capabilities of 2D & 3D software at the hands of a professional
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Sculpting a Realistic Stone Wall using ZBrush & Substance Designer | Dannie Carlone
Essential Rock Creation Techniques | Daniel Castillo
Sculpting & Texturing a Chinese Dragon | Zhelong Xu
Creating Game-Ready Vegetation | Patrick Gladys
Futuristic Weapon Creation | Lennard Claussen
Advanced Pattern and Fabric Creation in Substance Designer | Pauline Boiteux
Sculpting & Texturing Harley Quinn | Rosa Lee
Game-Ready Tree Creation from Maya to Unreal | Simon Barle
Creating an Elven Warrior | Dmytro Bajda
Substance Designer
Damaged Pavement Stone | Khayyam Naghiyev
Advanced Pattern and Fabric Creation in Substance Designer | Pauline Boiteux
Sculpting a Realistic Stone Wall using ZBrush & Substance Designer | Dannie Carlone
Advanced Shape Creation in Substance Designer | Eric Wiley
Creating an Aged Wood Texture in Substance Designer | Derk Elshof
Creating Roof Tiles in Substance Designer | Daniel Thiger
Terrain Erosion in Substance Designer | Bohdan Bilous
Building a Medieval City | Jan Trubač
Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger
Modeling/Sculpting
Creating Game-Ready Vegetation | Patrick Gladys
Sculpting & Texturing a Chinese Dragon | Zhelong Xu
Essential Rock Creation Techniques | Daniel Castillo
Sculpting & Texturing Harley Quinn | Rosa Lee
Sculpting a Realistic Stone Wall using ZBrush & Substance Designer | Dannie Carlone
Creating an Elven Warrior | Dmytro Bajda
Designing, Modeling, and Texturing an Aircraft | Andreas Ezelius
Game-Ready Tree Creation from Maya to Unreal | Simon Barle
Futuristic Weapon Creation | Lennard Claussen
Concept Art
Designing, Modeling, and Texturing an Aircraft | Andreas Ezelius
Creating an Elven Warrior | Dmytro Bajda
Concept Art Techniques using Photoshop and VR | Jakub Kowalczyk