A Curated Collection of the Most Inspiring Tutorials Fully Narrated, Step-by-Step Videos Learn the capabilities of 2D & 3D software at the hands of a professional
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Creating Roof Tiles in Substance Designer | Daniel Thiger
4.8(49)
Advanced Pattern and Fabric Creation in Substance Designer | Pauline Boiteux
4.9(100)
Advanced Shape Creation in Substance Designer | Eric Wiley
4.8(59)
Broken Terracotta Tiles | Maxime Guyard-Morin
4.5(2)
Furniture Creation with Trim Textures | Max Kutsenko
4.9(7)
Creating Game-Ready Vegetation | Patrick Gladys
4.8(70)
Game-Ready Tree Creation from Maya to Unreal | Simon Barle
4.6(41)
Substance Designer
Creating Foliage in Substance Designer | Bogodar Havrylyuk
4.2(35)
Advanced Pattern and Fabric Creation in Substance Designer | Pauline Boiteux
4.9(100)
Advanced Shape Creation in Substance Designer | Eric Wiley
4.8(59)
Creating an Aged Wood Texture in Substance Designer | Derk Elshof
4.7(39)
Sculpting a Realistic Stone Wall using ZBrush & Substance Designer | Dannie Carlone
4.8(37)
Creating Roof Tiles in Substance Designer | Daniel Thiger
4.8(49)
Terrain Erosion in Substance Designer | Bohdan Bilous
4.2(23)
Substance Designer Spaghetti & Meatballs | Daniel Thiger
4.4(20)
Creating a Smart Fur Material | QiYu Dai
4.5(8)
Modeling/Sculpting
Sculpting a Realistic Stone Wall using ZBrush & Substance Designer | Dannie Carlone
4.8(37)
Creating Game-Ready Vegetation | Patrick Gladys
4.8(70)
Modeling, Texturing, and Shading Volcanic Rocks for Unreal | Casper Wermuth
4.6(9)
Game-Ready Tree Creation from Maya to Unreal | Simon Barle
4.6(41)
Creating a Fantasy Trim Texture | Phil Liu
4.6(13)
Concept Art
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