← All tutorials LEVELUP.DIGITAL Cart °
Modeling/Sculpting

Creating a Pebbles Generator

with Maximilien Vert FRSenior Technical Artist, Adobe Substance 3D
4.315 ratings·Over 200 artists have learned from this tutorial
Choose your license
Personal licenses do not apply to companies or organizations · Sharing/redistribution prohibited · Digital products are non-refundable
Instant downloadLifetime accessMP4 · 1080p
Bundle & save Get this in the Landscape Bundle 5 tutorials together — normally $50, bundle price $35.
Save 30%View bundle →

About this tutorial

Modeling/Sculpting

Learn from Adobe/Allegorithmic's own Maximilien Vert in this in-depth Substance Designer tutorial. Maximilien is well known for his attention to detail, clean style, and passion for procedural workflows.

In this fully narrated, step-by-step tutorial, you'll be learning how to build a photo-realistic beach pebbles generator. Maximilien starts by sharing his personal tools and techniques for creating pebbles, followed by exposing parameters to create a generator. He completes the material by blending in sand for final presentation.

If you're serious about learning the capabilities of the software, this is the tutorial for you. 

Instructor

Maximilien is a Senior Technical Artist for Substance 3D Assets at Adobe, based in Paris, France. He discovered his passion for 3D at the end of his Fine Art studies and taught himself through personal experimentation and tutorials, developing a distinct procedural style. A big fan of non-destructive workflows, many of his projects feature generators that produce infinite variations, and his materials appear in Adobe's Substance 3D Assets library.

Runtime2.5 hours
Included1080 Resolution
ChaptersPebbles Creation · Pebbles Generator · Layering · Finishing the Material · Presentation
SoftwareSubstance Designer
LevelBeginner to Intermediate
PrerequisiteFamiliar with software used
FormatMP4 · 1080p

What artists say

Verified ratings
4.3from 15 ratings
73%rated it4★ or higher

Artists also buy

Hand-picked from Modeling/Sculpting