Learn from Adobe/Allegorithmic's own Maximilien Vert in this in-depth Substance Designer tutorial. Maximilien is well known for his attention to detail, clean style, and passion for procedural workflows.
In this fully narrated, step-by-step tutorial, you'll be learning how to build a photo-realistic beach pebbles generator. Maximilien starts by sharing his personal tools and techniques for creating pebbles, followed by exposing parameters to create a generator. He completes the material by blending in sand for final presentation.
If you're serious about learning the capabilities of the software, this is the tutorial for you.
Maximilien is a Senior Technical Artist for Substance 3D Assets at Adobe, based in Paris, France. He discovered his passion for 3D at the end of his Fine Art studies and taught himself through personal experimentation and tutorials, developing a distinct procedural style. A big fan of non-destructive workflows, many of his projects feature generators that produce infinite variations, and his materials appear in Adobe's Substance 3D Assets library.