Well known for his extensive foliage projects and unique style, Bogodar has collaborated with Levelup.Digital to share his workflow for foliage creation. Learn how to create a leaf generator, and add parameters such as age, color variation, damage, and waterdrops in Substance Designer. Gain insight into how to generate UV Atlases, and watch as Bogodar creates 3D models in 3dsMax. Finally, learn how to setup your presentation in Unreal.
In this fully narrated, step-by-step tutorial, Bogodar shares his personal techniques for creating a Mustard Leaf. Whether you’re new to Substance Designer, or a seasoned user, you will come away with something new to integrate into your workflow.
Bogodar is an Environment Artist from Ukraine, currently Principal Foliage Artist at GSC Game World, where he created vegetation and foliage for S.T.A.L.K.E.R. 2: Heart of Chornobyl. He specializes in foliage creation and is well known in the Substance Designer community for his attention to detail and hyper-realistic vegetation projects. Bogodar's procedural workflow has been featured in Substance and 80 Level.