One glimpse at Lennard Claussen's portfolio, and you'll understand why we're thrilled to be teaming up with Lennard to bring you a tutorial on his weapon creation process.
In this fully narrated, step-by-step tutorial Lennard shares the scripts and setup he uses, his design process, and his expert tips on how to model and texture a futuristic weapon. This is an essential lesson for hard surface artists and students looking to achieve a high level of precision and quality.
By the end of this tutorial, you will have a solid understanding of how to create complex geometry in Maya, how to detail your models and create realistic-looking textures, as well as how to create a final portfolio piece.
If you're not following Lennard yet, you should. And if you're ready to learn his workflow from start to finish, check out this tutorial.
Lennard Claussen is a self-employed, freelance Expert 3D Designer specializing in hard-surface and cinematic asset creation. His recent work includes cinematics through Blur Studio - Amazon Prime's Secret Level and the Gears of War: E-Day announce trailer. On Level Up he teaches Futuristic Weapon Creation and Modeling & Texturing a Mechanical Dog.