Follow Pauline as she guides you through her process of combining patterns and materials to create intricate, photorealistic textile textures. Known for her distinctive style and presentation, Pauline has collaborated with Levelup.Digital to share her workflow for Pattern and Fabric Creation.
In this fully narrated, step-by-step tutorial, Pauline breaks down her approach into two components - pattern generation and material creation. Gain insight into Pauline’s approach for breaking down a reference, and her personal techniques and workflows for capturing intricate details.
Whether you’re a beginner or advanced Substance Designer user, get ready to be inspired by Pauline’s tutorial.
Pauline Boiteux is a material artist at Funcom ZPX in Bron, France, specializing in innovative, pattern-driven textile materials. Her "Weaves of the World" collection for Adobe Substance 3D recreates traditional weave structures from around the globe, and she has previously created materials for clients including Louis Vuitton. With a background in lighting and texturing, she began working in Substance Designer in 2017 and has taught introductory courses at schools in Paris, France.