Gain insight into the workflows of one of the most consistently inspiring Substance Designer artists in the community. Vincent has collaborated with Levelup.Digital to bring to you a fully narrated, step-by-step tutorial on how to create Mosaic Tile Flooring.
In this tutorial, Vincent shares his expertise in breaking down a material, as well as his personal techniques for using SVGs to build versatile architectural projects. Whether you’re new to Substance Designer, or a seasoned user, you’ll find Vincent’s techniques powerful and efficient, and an invaluable addition to your own pipeline.
Vincent Dérozier is a Principal/Lead Material Artist at Ubisoft Québec, specializing in architectural and environment material creation. Trained in France as a Conceptor Draftman, he began at Ubisoft Annecy around 2010 and moved to Canada, contributing to Assassin's Creed Syndicate, For Honor, Assassin's Creed Odyssey, Gods & Monsters / Immortals Fenyx Rising, and Assassin's Creed Shadows. On Odyssey he owned architectural materials — building benchmarks, giving artistic presentations, and training outsourcing partners. A GDC 2019 speaker, his work has been featured in 3D Artist, 80lvl, and Substance Academy.