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Learn Substance Designer expert Daniel’s workflow in this fully narrated, step-by-step tutorial that he has created for Levelup.Digital. In this tutorial, Daniel builds a Plaster Wall with Parameter-driven Bullet Holes. Learn how to work with cells to create different types of damage effects and how to use parameters to control damage levels.
Watch how Daniel breaks down his references, learn his approach to creating procedural materials, and learn what it takes to create a full material in Substance Designer.
Whether you’re a beginner or advanced user, you will come away with something new to integrate into your workflow.
With roughly two decades of experience in the games industry — including specialist roles at DICE and Bungie — Daniel specializes in material, texture, and procedural asset creation. Now a full-time freelancer, he collaborates with top studios including Adobe, Blizzard, Epic, Ubisoft, and Valve. He is passionate about anything procedural and spends most of his spare time experimenting in Substance Designer. He collaborated with Allegorithmic on their Signature Series and spoke at GDC 2018, and his workflow has been featured by 3D Artist, 80lvl, Adobe/Substance, and Marmoset Toolbag.
Beyond Levelup, Daniel runs Dete Art Resources — his own Substance Designer nodes, source graphs and full-length tutorials, used in studios worldwide. Start with the free node pack.