Learn how to make a realistic customizable fur material using Substance Designer and make it into a Substance Painter smart material where you can then control the flow and direction of the fur. In this tutorial, Ubisoft Senior Artist Qiyu Dai (aka Aiden) takes you through his full creation process, sharing insights along the way.
Step-by-step, Aiden demonstrates how to create a realistic fur material beginning with the height map. He shares his personal tips and techniques for creating a good base color, and shows you how to expose parameters and create functions to allow for more variation and control over the material.
Follow along as Aiden explains how to control the direction, density, and scale of the fur directly in Substance Painter. Included is the Substance source file.
This tutorial is ideal for any artist looking to broaden their knowledge and skills in the full Substance pipeline.
QiYu Dai (aka Aiden) is a Principal Texture Artist who has worked at Ubisoft Montréal for around eight years. He has contributed to titles such as Rainbow Six Siege and For Honor, and began working with Substance Designer in 2015. He trains artists in Substance and the PBR workflow for texture creation.