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Modeling/Sculpting

Feather Creation

with Romain Lemaire FRSenior Material Artist, Omeda
4.54 ratings·Over 75 artists have learned from this tutorial
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About this tutorial

Modeling/Sculpting

Get ready to be inspired as material artist Roman Lemaire takes you through his workflow for creating a photorealistic feather material in Substance Designer.

In this tutorial, Romain will demonstrate how to create the colorful Scarlet Macaw feather from start to finish.

Follow along to learn Romain's tips for how to capture the details of an individual feather, as well as how to make a generator to scatter the feathers for creating the layout. Finally, tackle the color and maps to complete the material.

Instructor

Romain Lemaire is a French 3D / material artist, currently a Senior Material Artist at Omeda Studios. He previously worked as the sole material artist on Helldivers 2 biome environments at Arrowhead Game Studios, and has taken on projects across games, film, and architecture for clients such as Lacoste, Dekogon, and Decathlon. He also shares his knowledge as an instructor in France (e-artsup, Lille) and offers professional training in Substance.

Runtime4 hours
Included1080 Resolution
ChaptersMask · Barb · Large Split · Small Split Hole · Tip Details · First Splatter · Second Splatter · Assembling · Pack Details · Normal Tweak · Mask Color · Gradient · Blend Gradient · Rachis · Roughness · Anisotropy
SoftwareSubstance Designer
LevelBeginner to Intermediate
PrerequisiteBasic knowledge of software used
FormatMP4 · 1080p

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