Get ready to be inspired as material artist Roman Lemaire takes you through his workflow for creating a photorealistic feather material in Substance Designer.
In this tutorial, Romain will demonstrate how to create the colorful Scarlet Macaw feather from start to finish.
Follow along to learn Romain's tips for how to capture the details of an individual feather, as well as how to make a generator to scatter the feathers for creating the layout. Finally, tackle the color and maps to complete the material.
Romain Lemaire is a French 3D / material artist, currently a Senior Material Artist at Omeda Studios. He previously worked as the sole material artist on Helldivers 2 biome environments at Arrowhead Game Studios, and has taken on projects across games, film, and architecture for clients such as Lacoste, Dekogon, and Decathlon. He also shares his knowledge as an instructor in France (e-artsup, Lille) and offers professional training in Substance.