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Sculpting a Realistic Stone Wall using ZBrush & Substance Designer

with Dannie Carlone US · Senior Environment Artist, Santa Monica Studio
4.837 ratings·Over 900 artists have learned from this tutorial
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About this tutorial

Substance Designer

Well known for his amazing rock sculpts and custom brush sets, Dannie Carlone has teamed up with Levelup.Digital to share his workflow for creating a realistic tileable stone wall. Using ZBrush and Substance Designer, Dannie demonstrates why the combination of these two software is his preferred workflow for this type of project. 

Included for free in this tutorial is Dannie's amazing 'Custom ZBrush Brush Combo Pack'. Follow along as he explains how and when to use specific brushes to produce his incredible results. 

Instructor

Dannie Carlone is a Senior Staff Environment Artist at Santa Monica Studio. He has worked at studios including Vigil Games and Crystal Dynamics, and his work can be seen in the *God of War* series (including *God of War Ragnarök* and its *Valhalla* DLC) and the *Tomb Raider* franchise.

Runtime8 hours
IncludedCustom ZBrush Brush Combo Pack · References · 1080 Resolution
ChaptersIntro to Sculpting · Making Shapes · Layout · Sculpting · Composition · Layout & Sculpting · Exporting Maps & Assets · Texturing in Substance Designer · Preview Final Texture
SoftwareZBrush · Substance Designer · Marmoset Toolbag
LevelIntermediate
PrerequisiteFamiliar with software used
FormatMP4 · 1080p

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