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Modeling/Sculpting

Building a Medieval City

with Jan Trubač CZProcedural Art Expert, ex-Framestore
4.910 ratings·Over 300 artists have learned from this tutorial
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About this tutorial

Modeling/Sculpting

Introducing Jan Trubac, an incredible artist, famous for winning Adobe/Allegorithmic’s Substance Insanity Award with his mind blowing Metropolitan City project. He has now teamed up with Levelup Digital to bring you a truly inspirational tutorial on how to create a Medieval City using nothing but Substance Designer.

With inspiration from real-life Google Maps data, he accurately and with impressive detail - as well as ingenious use of Substance Designer nodes, demonstrates how to replicate satellite data. Using the lessons he’s learned from his previous Metropolitan City project, Jan shares best practices and common pitfalls when tackling this type of project. 

In this tutorial, Jan shares his workflow for creating terrains and forests. For the city, he dives into how to use functions with basic logic to create wall and tower generators. You'll learn how to build various objects like trees, bushes, rocks, as well as how to approach more complex structures like towers and a cathedral. You will also learn how to keep your graphs optimized without hurting the visual quality of the output. This tutorial is packed with lessons for anyone looking to push their creativity within Substance Designer.

Whether you are new to Substance Designer, or a seasoned user, the lessons from this tutorial will give you a great understanding of the core principles of SD, as well as equipping you with skills and knowledge to tackle large scale terrain/city projects like this.

Instructor

Jan Trubač is a freelance VFX and procedural artist from the Czech Republic, best known for winning the Substance Designer "Insanity" award in 2019 with his acclaimed City project. With a background in computer graphics and image processing, he specializes in texture and material creation and is passionate about real-time graphics, procedural tools, and non-destructive workflows. He works primarily in Substance Designer, Houdini, and Unreal Engine. See more at https://www.artstation.com/jantru.

Runtime10 hours
Included1080 Resolution
ChaptersCreating the Base Forest · Walls and Towers · Building walls and Outer terrain · Inner City · Forest Features · Finishing Touches
SoftwareSubstance Designer
LevelBeginner to Intermediate
PrerequisiteBasic knowledge of software used
FormatMP4 · 1080p

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