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Modeling/Sculpting

Creating Modular Trees for Games

with Daniel Castillo ESSenior Environment Artist, ex-MachineGames
4.719 ratings·Over 300 artists have learned from this tutorial
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About this tutorial

Modeling/Sculpting

Back by popular demand, Daniel Castillo has teamed up with Levelup.Digital once again to bring you insights into his amazing techniques and workflow. This time he is designing, planning, and sculpting a modular tree.

Understanding how to make modular assets is an essential skill for any game artist. Not only will you learn how to make incredible artwork, the result will be highly efficient in terms of performance and texture memory use. 

Follow along as Daniel shows off the flexibility of creating modular assets with his gnarly tree creation by custom fitting it onto the rock sculpture he created in his previous Levelup.Digital tutorial. 

Learning these techniques will allow you to improve the look of your game without sacrificing asset diversity, with the added bonus of huge saves on texture memory and shader calls since all trees can use the same texture and shader. 

Instructor

Daniel Castillo is an environment artist from Spain who specializes in realistic props and environments for games and is best known for his rock sculpts. He has worked at MachineGames and MercurySteam, and is currently a Senior 3D Artist at elite3d in Valencia.

Runtime4 hours
IncludedReferences · Wood Alphas · 1080 Resolution
ChaptersReference · Sculpting · Low Poly · UVs · Baking · Texturing · Assembling · Rendering
SoftwareZBrush · 3ds Max · Substance Painter · Marmoset Toolbag
LevelIntermediate
PrerequisiteFamiliar with software used
FormatMP4 · 1080p

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