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Architectural Bundle | Texturing | 5 Tutorials

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Architectural Bundle | Texturing | 5 Tutorials

$50 $35

This bundle contains...

Creating Roof Tiles in Substance Designer | Daniel Thiger

4.8 (49)
  • Qty: 1
  • Version: Personal License
$10

Creating a Fantasy Trim Texture | Phil Liu

4.6 (13)
  • Qty: 1
  • Version: Personal License
$10

Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger

4.8 (28)
  • Qty: 1
  • Version: Personal License
$10

Craft iconic architecture — from cracked plaster walls to ornate mosaics and rooftops.

This bundle is built for artists ready to master the surfaces and structures that define stylized and realistic environments. With five high-impact tutorials led by top industry pros, you’ll dive into modular workflows, procedural surface detailing, and smart material creation for architecture that holds up in any game or cinematic scene.

Whether you’re texturing medieval walls or building modular assets with trim sheets, this bundle gives you the tools to create polished, production-ready results.

Included Tutorials:

  • Roof Tiles in Designer | Daniel Thiger – Design a detailed, tileable roof material with layered damage and surface variation entirely inside Substance Designer.
  • Aged Wooden Door | Derk Elshof – Sculpt and texture a worn, realistic wooden door using ZBrush and Painter to capture age, cracks, and storytelling detail.
  • Mosaic Creation | Vincent Dérozier – Create stunning mosaic patterns using procedural workflows in Substance Designer, with full control over color, layout, and surface detail.
  • Trim Textures | Phil Liu – Master modularity by building clean, reusable trim textures — a must-know workflow for environment artists working on scalable architecture.
  • Plaster Wall | Daniel Thiger – Build a richly detailed plaster wall material with procedural cracks, chips, and wear, perfect for real-time environments.

Skills You'll Learn:

  • Procedural material creation with Substance Designer
  • Stylized and realistic surface detailing
  • Sculpting and texturing architectural elements
  • Trim sheet workflows for modularity and reusability
  • Creating portfolio-ready materials for real-time projects

Ideal For:
Environment and material artists who want to level up their architectural surfaces using proven workflows that blend efficiency with visual quality.


Important Info:

This bundle is for individuals only. Not for companies, studios, or schools.

No refunds. Digital products are final sale.

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