Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya, Substance Painter, and Photoshop. Lennard shares his personal scripts as well as a handful of tools that he uses to speed up his workflow when creating complex high poly meshes.
In this step-by-step tutorial, you will also gain insight into Lennard's expert techniques for creating believable and highly detailed materials, and how he creates his quality renders. Whether you're a hard surface artist or a look dev artist, you won't want to miss this tutorial.
Lennard Claussen is a self-employed, freelance Expert 3D Designer specializing in hard-surface and cinematic asset creation. His recent work includes cinematics through Blur Studio - Amazon Prime's Secret Level and the Gears of War: E-Day announce trailer. On Level Up he teaches Futuristic Weapon Creation and Modeling & Texturing a Mechanical Dog.