Floor and Walls Bundle | Modeling & Texturing | 4 Tutorials
This bundle contains...
Master the surfaces your environments stand on.
This bundle delivers four powerhouse tutorials focused on creating professional-grade floor and wall materials — from sculpted stonework and scanned assets to cracked pavement and weathered tile. Whether you’re building grounded realism or portfolio-ready tileables, these lessons will level up your material creation game.
Learn the workflows top environment artists use to create durable, detailed surfaces built for real-time engines, cinematics, and beyond.
Included Tutorials:
- Realistic Stone Wall Using ZBrush and Designer | Dannie Carlone – Sculpt a tileable stone wall in ZBrush, then bring it into Substance Designer for hybrid procedural detailing and texturing.
- Broken Terracotta Tiles | Maxime Guyard-Morin – Build a richly layered tile material in Substance Designer, complete with chipped edges, cracked grout, and aged variation.
- Damaged Pavement Stone | Khayyam Naghiyev – Create a heavily worn pavement surface with cracks, breakup, and realistic roughness blending inside Designer.
- Stone Floor Using Scanned Assets | Enrico Tammekänd – Process and refine photogrammetry scans to build polished, game-ready stone flooring materials.
Skills You'll Learn:
- Sculpting and layering realistic wall and floor materials
- Integrating scan data into real-time workflows
- Using Substance Designer for advanced material control
- Height blending, tiling strategies, and surface storytelling
- Creating professional materials for Unreal Engine and beyond
Ideal For:
Environment and material artists who want to master surface creation — from natural stone to aged tile — using hybrid sculpting and procedural techniques.
Important Info:
This bundle is for individuals only. Not for companies, studios, or schools.
No refunds. Digital products are final sale.