Learning how to model intricate and decorative shapes is a must for the environment artist, especially those working or aspiring to work on fantasy or sci-fi projects. This tutorial takes you through some great workflows on how to create super detailed shapes utilizing Maya, Substance Designer and Substance Painter to get incredible results.
Follow along as Phil shares his professional techniques for breaking down the process of creating a variety of ornate shapes for trims in different styles, from art nouveau to gothic.
Phil is a Senior 3D / Material Artist with over a decade in the video game industry, currently at Firewalk Studios. He has worked at AAA studios including 343 Industries, ArenaNet, Monolith Productions (WB Games), and Valkyrie Entertainment, contributing to titles such as Middle-earth: Shadow of War, Guild Wars 2, Halo 5, God of War Ragnarök, and Hogwarts Legacy. Primarily an environment artist, he also has professional experience in weapon, vehicle, and creature creation, and is passionate about fantasy and sci-fi art in his spare time.