Discover how Patrick creates a blueberry bush asset with high quality results and optimization in mind. Known for his expertise in creating vegetation, Patrick has collaborated with Levelup.Digital to share his workflow and personal techniques.
In this fully narrated, step-by-step tutorial, Patrick breaks down his approach into several easy to follow along stages - reference analysis, blockout, high poly, texturing, low poly, and final presentation. Gain insight into Patrick’s 3D modeling and texturing pipeline for vegetation creation and incorporate it into your own workflow.
Whether you’re just starting out or an experienced professional, get ready to be inspired by Patrick’s tutorial.
No change needed. Patrick's career began at Crytek (Crysis 3, Ryse: Son of Rome). In 2015 he joined DICE in Stockholm on Star Wars: Battlefront, then moved back to Germany to work on Star Citizen at Cloud Imperium Games, where he is a Senior Environment Artist building procedural content like planets, caves, and materials. He specializes in natural environments including foliage and shares his knowledge on platforms like 80.lv and 3D Artist Magazine.