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Modeling/Sculpting

Creating a Stylized Sword

with Sabrina Echouafni USSenior Environment Artist, Scopely
5.09 ratings·Over 250 artists have learned from this tutorial
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About this tutorial

Modeling/Sculpting

In this tutorial, 3D Environment Artist working on the next God of War, Sabrina Echouafni takes you through her workflow for creating a stylized sword from concept to presentation. 

Follow along as Sabrina demonstrates her blockout process in Maya, and explains her techniques for sculpting stylized assets in ZBrush. Included in this tutorial, are some useful brushes that Sabrina uses. After sculpting, Sabrina will take you through her low poly process, baking, and creating the textures in Painter. Lastly she shows you how to create the presentation in Unreal Engine. 

In this tutorial, you'll gain insight into the thought process of an industry pro when it comes to creating stylized assets, as well as understand how to breakdown those methods and apply them to your next project. Included is the Substance Painter project file to follow along with the texturing step.

Check out the sword concept from Moniek Schilder (https://www.artstation.com/monschi).

Instructor

Sabrina Echouafni is a Senior 3D Environment Artist at Scopely. She has contributed to acclaimed titles including God of War Ragnarök (Valkyrie Entertainment), Spider-Man: Miles Morales (Insomniac Games), and VALORANT (Riot Games), with earlier experience at Warner Bros. Animation. She enjoys sharing her workflow and mentoring new artists and students (via @SEchouafni).

Runtime14 hours
Included1080 Resolution · Brushes · .spp Painter project file
ChaptersReferences · Proxy · Sculpt · Low Poly · UV · Texturing · Final Touches
SoftwareMaya · ZBrush · Substance Painter · Unreal Engine
LevelBeginner to Intermediate
PrerequisiteBasic knowledge of software used
FormatMP4 · 1080p

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