In this tutorial, 3D Environment Artist working on the next God of War, Sabrina Echouafni takes you through her workflow for creating a stylized sword from concept to presentation.
Follow along as Sabrina demonstrates her blockout process in Maya, and explains her techniques for sculpting stylized assets in ZBrush. Included in this tutorial, are some useful brushes that Sabrina uses. After sculpting, Sabrina will take you through her low poly process, baking, and creating the textures in Painter. Lastly she shows you how to create the presentation in Unreal Engine.
In this tutorial, you'll gain insight into the thought process of an industry pro when it comes to creating stylized assets, as well as understand how to breakdown those methods and apply them to your next project. Included is the Substance Painter project file to follow along with the texturing step.
Check out the sword concept from Moniek Schilder (https://www.artstation.com/monschi).
Sabrina Echouafni is a Senior 3D Environment Artist at Scopely. She has contributed to acclaimed titles including God of War Ragnarök (Valkyrie Entertainment), Spider-Man: Miles Morales (Insomniac Games), and VALORANT (Riot Games), with earlier experience at Warner Bros. Animation. She enjoys sharing her workflow and mentoring new artists and students (via @SEchouafni).