Landscape Bundle | Modeling & Texturing | 5 Tutorials
This bundle contains...
Craft immersive natural environments with materials and workflows trusted in real-world production.
This landscape-focused bundle brings together five expert-led tutorials covering everything from erosion simulation and rock sculpting to pebble generation and real-time-ready terrain materials.
Perfect for intermediate artists, it equips you with the techniques needed to create believable, high-quality landscapes for games, cinematics, and virtual worlds.
Included Tutorials:
- Using Substance Designer in Production | Alex Beddows – Learn how to build practical, reusable terrain materials using efficient Substance Designer workflows for real-time environments.
- Essential Rock Creation Techniques | Daniel Castillo – Master sculpting and texturing of rock assets for games, from high-poly ZBrush sculpts to low-poly baking and presentation.
- Volcanic Rocks | Casper Wermuth – Create a dynamic volcanic rock surface with jagged forms and layered complexity, ideal for dramatic outdoor scenes.
- Terrain Erosion | Bohdan Bilous – Simulate realistic terrain erosion in Substance Designer to create highly believable topography and natural wear.
- Pebble Generator | Maximilien Vert – Build a flexible, fully procedural pebble material with precise control over shape, distribution, and layering.
Skills You'll Learn:
- Procedural terrain and erosion generation
- Sculpting and baking realistic rocks
- Pebble material design and parameter control
- Substance Designer workflows for outdoor surfaces
- Environment-focused material layering and detailing
Ideal For:
Environment artists, material specialists, and technical artists looking to master landscape-focused workflows and build natural environments for real-time engines and cinematic scenes.
Important Info:
This bundle is for individuals only. Not for companies, studios, or schools.
No refunds. Digital products are final sale.