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Creating a Sci-Fi Mothership | Eric Lautard

In this tutorial we get to follow Eric Lautard, the talented Adobe Substance Source artist, as he walks us through the ins and outs of how to create an incredible steampunk sci-fi mothership. 

Watch as he shares how to set up a ‘mesh adaptive’ material that adapts to the geometry of the ship and can be customized within Substance Painter using exposed parameters and utilizes cross Udim Paint functionality for impressive results. Other learnings covered include: working efficiently with subgraphs, exposing parameters, preparing Designer materials for Painter inputs, anisotropic workflow, and creating responsive materials.

Not only will you learn how to make great-looking sci-fi materials, but you’ll also get Adobe insider insights into how to create customizable materials with parameters that take advantage of both the procedural power of Substance Designer as well as the artistic aspects of Substance Painter. This tutorial is not only for the artistically-minded artist, but also for the technical artist, as it showcases a lot of high-level functionalities that can be achieved within Designer.

About the Instructor

Eric Lautard is a VFX artist from France. He has over 17 years of experience in the CG Industry, from 3D web real-time to CG supervision on films such as Sherlock Gnomes L'Odyssee, and Santa & Cie. He's worked on projects for clients such as Peugeot, Cartier, Nissan, and Louis Vuitton. 

In 2018 he joined the talented Adobe/Allegorithmic Substance Source team, where he produced many of the amazing materials you can find in the Substance Source library, such as Automotive, Skin, Creatures, Architecture and Fashion.

Winning 3rd place in Allegorithmic's 2016 Contest with his very first material, he has never left Designer since. He continues to explore new workflows with constant attention to detail. Follow him at https://www.artstation.com/eric-lautard

Contents

- Over 10 hours of training

- 1080 Resolution

Chapters

  • Hull Material Creation
  • Grid Material Creation
  • Substructure Material Creation
  • Working with UDIM and Graph setup
  • Mothership Detailing Shaping/Aging/Pipes
  • Preparing Materials for Painter
  • Finishing

Software Used

- Substance Designer

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used

License

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

*Digital products are non-refundable

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Creating a Sci-Fi Mothership | Eric Lautard

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