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Stone Floor Creation using Scanned Assets | Enrico Tammekänd

6 ratings

Explore how to make a stone floor material using a hybrid workflow from Environment and Material Artist at Counterplay Games, Enrico Tammekänd. In this tutorial, you will learn how to achieve a cohesive look when combining a procedural material with scanned assets. 

Follow along as Enrico makes a random stone pattern generator to create a natural looking material, and shares his techniques for cracks and surface noise to introduce age and interest. Learn Enrico's expert tips for creating albedo and roughness, and understand how to distribute scanned assets onto your material to push your project even closer towards realism. 

About the Instructor

Enrico Tammekänd is a Material and Environment Artist working at Counterplay Games. He specializes in material and texture creation, as well as overall game development. He's worked with companies such as Ubisoft, Dekogon, GameTextures, Textures.com and Substance3D. You can find learning content from Enrico on platforms such as Substance Academy and Artstation. His passion lies in creating immersive game universes with the hope of one day developing his own IP. 

Contents

  • 3 hours of training
  • 1440 Resolution

Chapters

  • Base Setup
  • Surface Breakup
  • Cracks
  • Surface Detailing
  • Albedo & Roughness
  • Atlas Scattering
  • Presentation

Software Used

  • Substance Designer
  • Marmoset Toolbag

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used

License

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

*Digital products are non-refundable

Stone Floor Creation using Scanned Assets | Enrico Tammekänd

Explore how to make a stone floor material using a hybrid workflow from Environment and Material Artist at Counterplay Games, Enrico Tammekänd. In this tutorial, you will learn how to achieve a cohesive look when combining a procedural material with scanned assets. 

Follow along as Enrico makes a random stone pattern generator to create a natural looking material, and shares his techniques for cracks and surface noise to introduce age and interest. Learn Enrico's expert tips for creating albedo and roughness, and understand how to distribute scanned assets onto your material to push your project even closer towards realism. 

About the Instructor

Enrico Tammekänd is a Material and Environment Artist working at Counterplay Games. He specializes in material and texture creation, as well as overall game development. He's worked with companies such as Ubisoft, Dekogon, GameTextures, Textures.com and Substance3D. You can find learning content from Enrico on platforms such as Substance Academy and Artstation. His passion lies in creating immersive game universes with the hope of one day developing his own IP. 

Contents

  • 3 hours of training
  • 1440 Resolution

Chapters

  • Base Setup
  • Surface Breakup
  • Cracks
  • Surface Detailing
  • Albedo & Roughness
  • Atlas Scattering
  • Presentation

Software Used

  • Substance Designer
  • Marmoset Toolbag

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used

License

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

*Digital products are non-refundable

Ratings

4.333333333333333
(6 ratings)
5 stars
66%
4 stars
17%
3 stars
0%
2 stars
17%
1 star
0%
6 ratings

Ratings

4.333333333333333
(6 ratings)
5 stars
66%
4 stars
17%
3 stars
0%
2 stars
17%
1 star
0%
6 ratings
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Stone Floor Creation using Scanned Assets | Enrico Tammekänd

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