Learn how to make a Ghibli-styled castle wall material using a hybrid workflow of Substance Designer, ZBrush, and Maya. In this tutorial, Wang Shuchang material expert at Tencent will demonstrate his personal techniques for achieving this highly-sought after look. To achieve the watercolor look, Shuchang explains how to analyze the brush strokes, and how to simulate this feeling of watercolor painting in Substance Designer. And if you've ever made a stylized material, you know that color can sometimes be the most difficult part to achieve. Step-by-step, Shuchang will guide you through how to pick the colors, as well as how to examine the relationship between colors and shades. This tutorial is an in-depth lesson into stylized material creation, and packed full of useful tips and techniques. About the InstructorWang Shuchang is a Material Artist from Shanghai, working at Tencent. He specializes in creating materials, shaders and developing material libraries for AAA games. His work includes production design for films and games. Contents11 hours of trainingBrushesReferences1440 ResolutionChaptersMaya Base ShapeZBrush DetailSubstance Designer TextureRenderSoftware UsedSubstance DesignerZBrushMayaLevelBeginner to IntermediatePrerequisiteBasic knowledge of software usedLicensePersonal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.*Digital products are non-refundable