Broken Terracotta Tiles | Maxime Guyard-Morin
Wondering if its possible to achieve a ZBrush-sculpted look in Substance Designer? In this tutorial, Maxime Guyard-Morin shares his workflow for recreating sculpted-style broken terracotta tiles.
Follow along from start to finish to learn how to craft intricate patterns, sculpt tile edges, add realistic damage and tilt, and enhance your material with detailed surface elements.
Discover Maxime's expert tips and techniques for applying base color and roughness. Wrap up the project by adding dust for a stunningly realistic finish.
About the Instructor
Maxime Guyard-Morin is a material artist from France. He works for Mighty Canvas. He specializes in material creation, environment art, and 3D modeling.
Contents
- 5.5 hours of training
- References
- 1080 Resolution
Chapters
- Pattern
- Edge Sculpt
- Detail Maps
- Additional Edge Sculpt
- Breaking Tiles
- Sculpting Broken Tile Edges
- Tilting
- Surface Details
- Filling the Gaps with Concrete
- Base Color & Roughness
- Dust
Software Used
- Substance Designer
Level
Beginner to Intermediate
Prerequisite
Basic knowledge of software used
License
Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.
*Digital products are non-refundable