In this Levelup.Digital tutorial, Daniel Thiger shares his techniques for creating a roof tile material inside Substance Designer. He uses new nodes introduced in Substance Designer 2019.1, and puts them to use in this project. Learn his process from start to finish in this fully narrated, step-by-step tutorial.
Daniel begins by breaking down his references, and jumps right into the creation process starting by creating a roof tile. Discover how to add details such as cracks and surface damage, and apply color and roughness to your project.
Whether you are new to Substance Designer, or a seasoned user, the lessons from this tutorial will enable you to make any type of roof tile.
With roughly two decades of experience in the games industry — including specialist roles at DICE and Bungie — Daniel specializes in material, texture, and procedural asset creation. Now a full-time freelancer, he collaborates with top studios including Adobe, Blizzard, Epic, Ubisoft, and Valve. He is passionate about anything procedural and spends most of his spare time experimenting in Substance Designer. He collaborated with Allegorithmic on their Signature Series and spoke at GDC 2018, and his workflow has been featured by 3D Artist, 80lvl, Adobe/Substance, and Marmoset Toolbag.
Beyond Levelup, Daniel runs Dete Art Resources — his own Substance Designer nodes, source graphs and full-length tutorials, used in studios worldwide. Start with the free node pack.