Well known for his crazy experimentations in Substance Designer and his mind-blowing attention to detail, Eric has collaborated with Levelup.Digital to bring you insights into his workflow. In this fully narrated, step-by-step tutorial, Eric builds an Octopus Tentacles project from start to finish.
Learn how Eric analyzes references, his approach to breaking down a material, and his personal tools and techniques for shaping and layering intricate details. Eric shows the power and capabilities of Substance Designer by pushing the limits in this tutorial.
Whether you’re a beginner or advanced Substance Designer user, you will come away with something new to integrate into your workflow.
Eric Wiley is a Principal Material Artist at Blizzard Entertainment in Irvine, California, with over ten years of experience specializing in environment art and material creation. He is well known in the community for pushing the limits of what can be achieved inside Substance Designer, and his work has been featured in 3D Artist. His credits include Diablo 4 — where he helped develop the look of many of the game's biomes — along with Guild Wars 2, Gigantic, Skylander SuperChargers, and Destiny 1 & 2.