Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in Substance Painter, and finally putting it all together in Unreal with impressive results.
Casper Wermuth is an Art Director at Shapefarm in Copenhagen, where he previously worked as Lead Artist. Before that he was Senior Lead Environment Artist at Ubisoft Düsseldorf, leading the environment art team on The Settlers. He specializes in environment art direction and asset creation.