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Modeling/Sculpting

Modeling, Texturing, and Shading Volcanic Rocks for Unreal

with Casper Wermuth DEArt Director, Shapefarm
4.69 ratings·Over 100 artists have learned from this tutorial
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About this tutorial

Modeling/Sculpting

Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in Substance Painter, and finally putting it all together in Unreal with impressive results. 

Instructor

Casper Wermuth is an Art Director at Shapefarm in Copenhagen, where he previously worked as Lead Artist. Before that he was Senior Lead Environment Artist at Ubisoft Düsseldorf, leading the environment art team on The Settlers. He specializes in environment art direction and asset creation.

Runtime6 hours
IncludedResources · 1080 Resolution
ChaptersReference · Sculpting Tools · High Poly · Low Poly · Preparing for Unreal · Detail Textures · Shader · Refining Textures & Masks · Finishing
SoftwareSubstance Designer · ZBrush · Substance Painter · Unreal Engine
LevelBeginner to Intermediate
PrerequisiteFamiliar with software used
FormatMP4 · 1080p

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