Watch as long time Levelup.Digital collaborator Daniel Thiger creates a photorealistic Crown using Substance Designer. In this tutorial Daniel demonstrates his techniques for achieving intricate details and material definition for metallic ornaments.
Learn step-by-step how to create a highly detailed felt material with realistic fabric folds, as well as a fluffy fur material with leopard-like spots. And since Daniel often uses utility nodes to speed up his workflow, he'll be sharing insights into how to create a useful UV utility node to place localized detail with ease.
Also included in the tutorial is Daniels ‘Substance Boot Camp’ videos which gives beginners a great introduction of the interface and common pitfalls. The tutorial ends with a walkthrough of how to render this project using IRay, the powerful renderer that comes with Substance Designer.
With roughly two decades of experience in the games industry — including specialist roles at DICE and Bungie — Daniel specializes in material, texture, and procedural asset creation. Now a full-time freelancer, he collaborates with top studios including Adobe, Blizzard, Epic, Ubisoft, and Valve. He is passionate about anything procedural and spends most of his spare time experimenting in Substance Designer. He collaborated with Allegorithmic on their Signature Series and spoke at GDC 2018, and his workflow has been featured by 3D Artist, 80lvl, Adobe/Substance, and Marmoset Toolbag.
Beyond Levelup, Daniel runs Dete Art Resources — his own Substance Designer nodes, source graphs and full-length tutorials, used in studios worldwide. Start with the free node pack.