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Substance Designer

Prop Texturing in Substance Designer

with Lee Borrer GBSenior Material Artist, Media Molecule
4.58 ratings·Over 100 artists have learned from this tutorial
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Instant downloadLifetime accessMP4 · 1080p
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About this tutorial

Substance Designer

Learn how to make a highly detailed prop procedurally from industry professional Lee Borrer. In this tutorial, Lee will demonstrate how to use Substance Designer along with simple geometry to create a realistic smashed up phone box.  

Step by step, he walks you through the creation of the components and shares valuable tips along the way. He shares his personal tips and tricks for how to create aging effects, graffiti and damage. You'll learn how to expose parameters to create variations such as the level of glass shattering and mildew growth.

This tutorial is packed with lessons for anyone looking to learn about texturing and the advantages of using SD for prop creation.

Instructor

Lee Borrer is a 3D artist based in Brighton, England, with over a decade of industry experience spanning military mixed-reality simulators to casual mobile racing games, and a client list including Channel 4, Hasbro, and Atari. He now works as a Senior Material Artist at Media Molecule, following time at Sharkmob. He is passionate about every aspect of texturing and specializes in material creation with Substance Designer. See his work at https://www.artstation.com/meser.

Runtime17 hours
Included1440 Resolution
ChaptersReference · Blockout · Elements I · Elements II · Placement · Opacity Mesh Test · Smashed Glass · Base Colour · Opacity Glass · Metallic · Roughness · History Layers I · History Layers II · Final Tweaks · Expose Parameters · Export Marmoset
SoftwareSubstance Designer · 3dsMax · Marmoset Toolbag
LevelBeginner to Intermediate
PrerequisiteBasic knowledge of software used
FormatMP4 · 1080p

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