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Modeling/Sculpting

Designing, Modeling, and Texturing an Aircraft

with Andreas Ezelius SEPrincipal Hard-Surface Artist, ex-DICE
4.070 ratings·Over 700 artists have learned from this tutorial
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Instant downloadLifetime accessMP4 · 1080p
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About this tutorial

Modeling/Sculpting

We're excited to bring you a tutorial by expert vehicle modeler and Principal Artist at EA Dice, Andreas Ezelius. In this collaboration with Levelup.Digital, Andreas shares his full workflow on how to create a sci-fi aircraft.

Andreas begins by explaining his approach to designing an aircraft and how he organizes his references. He walks you through his AAA techniques and tips for the different phases of modeling in Maya, and covers his UV mapping, baking, painting, and rendering processes. Andreas' tutorial is a comprehensive demonstration of how an industry veteran creates a high quality model for games and film.

By the end of this tutorial, you will have a full understanding of how Andreas structures and executes a project from start to finish. 

Instructor

Andreas Ezelius is a 3D / hard-surface artist at TTK Games in Stockholm, Sweden, specializing in vehicle and hard-surface design and modeling. He has worked in games since 2007 at studios including EA DICE and River End Games, on titles such as Mirror's Edge, Battlefield, Need for Speed, and Star Wars Battlefront. Outside work he enjoys building cars and photography.

Runtime12 hours
IncludedReference files · 1080 Resolution · Also included are the unedited videos for those of you who prefer no edits/timelapse. Look for filenames in numerical sequence 01, 02 - etc.
ChaptersDesign & References · Scene Setup · Building Curves · Base Mesh · Panels · Details · Engine · Screws · Tubes · UV Mapping · Baking Prep · Baking · Painting · Rendering
SoftwareMaya · Substance Painter
LevelIntermediate
PrerequisiteFamiliar with software used
FormatMP4 · 1080p

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