Vegetation Bundle | Modeling & Texturing | 4 Tutorials
This bundle contains...
Bring your environments to life with lush, game-ready vegetation built from the ground up.
This high-impact bundle features four expert-led tutorials that cover every stage of the foliage creation process — from sculpting detailed trees and plants to crafting powerful procedural materials inside Substance Designer.
Learn how to model, bake, texture, and optimize vegetation like a pro, using industry workflows trusted in real-time engines like Unreal Engine.
Included Tutorials:
- Creating Game-Ready Vegetation | Patrick Gladys – Model, bake, and texture a realistic blueberry bush asset using 3ds Max, ZBrush, Substance Painter, and Unreal Engine.
- Game-Ready Tree Creation | Simon Barle – Create a high-quality large tree for games, including modeling in Maya, baking, texturing with Substance tools, and Unreal Engine setup.
- Modular Tree Creation for Games | Daniel Castillo – Design and build modular tree assets optimized for large environments, with a focus on performance and reusability.
- Creating Foliage in Substance Designer | Bogodar Havrylyuk – Procedurally create high-quality foliage textures entirely inside Substance Designer for scalable use in games and environments.
Skills You'll Learn:
- Sculpting and modeling realistic vegetation
- Creating modular and optimized tree assets
- Texturing foliage with Substance Painter and Substance Designer
- Baking and preparing vegetation for game engines
- Building flexible foliage workflows for large environments
Ideal For:
Environment artists, game artists, and technical artists looking to master foliage creation pipelines for games, cinematics, or real-time projects.
Important Info:
This bundle is for individuals only. Not for companies, studios, or schools.
No refunds. Digital products are final sale.