In this Levelup.Digital tutorial, learn how Daniel Thiger cooked up his procedural Spaghetti & Meatballs creation in Substance Designer.
Daniel shares his techniques and thought process in this fully narrated, step-by-step tutorial. Watch as he demonstrates how to break down this type of material and explains his approach to layering. He covers the creation of each component of the dish, from the pasta, to the meatballs, to the sauce.
Hungry for some inspiration? Pick up and digest some cool new techniques for your next crazy Substance Designer project!
With roughly two decades of experience in the games industry — including specialist roles at DICE and Bungie — Daniel specializes in material, texture, and procedural asset creation. Now a full-time freelancer, he collaborates with top studios including Adobe, Blizzard, Epic, Ubisoft, and Valve. He is passionate about anything procedural and spends most of his spare time experimenting in Substance Designer. He collaborated with Allegorithmic on their Signature Series and spoke at GDC 2018, and his workflow has been featured by 3D Artist, 80lvl, Adobe/Substance, and Marmoset Toolbag.
Beyond Levelup, Daniel runs Dete Art Resources — his own Substance Designer nodes, source graphs and full-length tutorials, used in studios worldwide. Start with the free node pack.