Explore how to make a stone floor material using a hybrid workflow from Environment and Material Artist at Counterplay Games, Enrico Tammekänd. In this tutorial, you will learn how to achieve a cohesive look when combining a procedural material with scanned assets.
Follow along as Enrico makes a random stone pattern generator to create a natural looking material, and shares his techniques for cracks and surface noise to introduce age and interest.
Learn Enrico's expert tips for creating albedo and roughness, and understand how to distribute scanned assets onto your material to push your project even closer towards realism.
Enrico Tammekänd is a material and environment artist from Estonia, currently a Senior Material Artist at CD Projekt Red working on The Witcher 4. Self-taught over roughly a decade, he specializes in creating materials and textures procedurally in Substance Designer, alongside photogrammetry, sculpting, and modeling. His past work spans studios and clients such as Counterplay Games (Godfall), Ubisoft, Dekogon, and Adobe Substance, and he teaches through ArtStation Learning. He also founded his own indie studio, Enthelity, with the hope of one day developing his own IP.