In this step-by-step tutorial, learn from material artist Khayyam Naghiyev how to create his incredible damaged pavement stone. He begins by analyzing the reference, paying particular attention to the level of damage details, and then demonstrates how to create the base shapes. Follow along as Khayyam shares his techniques for layering on crack damage, edge damage, surface damage, and dents, to introduce wear and interest. Learn Khayyam's tips for creating albedo, roughness, and wetness to push the material closer to realism. Finally, follow along as Khayyam shares his tips for rendering his material in Marmoset. About the InstructorKhayyam Naghiyev is a Material Artist working at Ubisoft Ivory Tower in Lyon, France. He specializes in material creation, environment art, and asset creation. Contents6.5 hours of trainingReferences1440 ResolutionChaptersBase Shape and CracksEdge & Surface DamageMortar and PatternSurface RocksAlbedo and RoughnessWetnessRenderSoftware UsedSubstance DesignerMarmosetLevelBeginner to IntermediatePrerequisiteBasic knowledge of software usedLicensePersonal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.*Digital products are non-refundable