Wondering if its possible to achieve a ZBrush-sculpted look in Substance Designer? In this tutorial, Maxime Guyard-Morin shares his workflow for recreating sculpted-style broken terracotta tiles.
Follow along from start to finish to learn how to craft intricate patterns, sculpt tile edges, add realistic damage and tilt, and enhance your material with detailed surface elements.
Discover Maxime's expert tips and techniques for applying base color and roughness. Wrap up the project by adding dust for a stunningly realistic finish.
Maxime Guyard-Morin is a material artist from France and a Senior Technical Material Artist at Mighty Canvas, where he specializes in material creation, environment art, and 3D modeling. His work ranges from fully procedural texturing to hand-painted detail, and he builds and shares his own tools, including a 3ds Max script and Substance Designer generators. He also teaches. See more at https://www.artstation.com/nova__12.