Riot's Senior Character Artist, Rosa Lee is back with another tutorial showcasing her workflow for creating a highly detailed character. Inspired by the 1968 film Romeo & Juliet, Rosa will be taking us through her process of modeling, texturing, and rendering a Renaissance-era Juliet. In this step-by-step tutorial, Rosa breaks down the process how to capture the facial features of a character accurately.
Reference breakdown
Creating realistic skin textures using Substance Painter, grooming techniques in Blender
Creating the skin texture
How to create intricate textiles using ZBrush and Substance Painter.
Textiles and Details
And finally how to setup and create final portfolio renders for the project.
Grooming and Finishing
Rosa Lee is a Lead Character Artist at Riot Games, where she creates agents for VALORANT. Over her career she has worked at studios including ArenaNet, Bungie, and 343 Industries, contributing to titles such as Guild Wars 2, Destiny, and Halo, and has freelanced on games including Darksiders 3, Borderlands 3, and Remnant. She is known for high-fidelity, stylized character work.